Creating a seamless experience that connects digital discovery with studio life across southern Sweden.
View case study ➞Supporting teachers in their professional journey by blending personal learning with community sharing, designed to be intuitive, personal and collaborative.
View case study ➞Designing an application that helps students reconnect, share hobbies, and rebuild a sense of belonging in the early post-COVID world.
View case study ➞Creating an accessible and inclusive eCommerce experience that allows everyone to browse and shop seamlessly across web and app.
View case study ➞• Contributed to product strategy by aligning user insights with business goals, which led to 67% growth in new users within six months through gamification features tracked in Google Analytics.
• Created and maintained the brand’s Design System, ensuring consistency across product and marketing.
• Took ownership of creative campaigns (ads, social media, paid media), producing assets in Adobe Creative Suite and original photography, while managing performance with Meta Ads Manager and Google Ads.
• Doubled Google visibility through SEO-conscious UX design and improved accessibility, optimizing content in WordPress and monitoring results with Google Search Console.
• Redesigned the app with a user-friendly, WCAG-compliant approach, reducing onboarding drop-off by 27%.
• Validated and iterated designs through Maze prototype testing, collaborating in a 12-person cross-functional team (marketers, developers, and stakeholders) via Figma to deliver accessible, high-performing user journeys.
• Designed and deployed an agile elearning platform, transitioning over 1,000 professors and students to online learning during Covid19, leading to over 70% increase in remote participation.
• Developed information architecture and prototyping in Adobe XD, enhancing course navigation and learner satisfaction, combined usability testing and A/B testing to validate and refine key features.
• Conducted user research through interviews and surveys, translating employee feedback into design priorities that improved the HR dashboard and reduced task completion time by 43%.
• Conducted end-to-end UX research and competitive analysis for both board games and digital games, using surveys, interviews, focus groups, and playtesting to improve engagement and guide gameplay and interface design.
• Contributed to ideation workshops with professors, psychologists, gamers, marketers, and stakeholders, bringing user insights that shaped player-centered design directions.
Phone: +46730255294
Email: sepidehazemati@gmail.com
LinkedIn: @sepidehazemati
Address: Rätvinkelgatan 3, 3-1007
22466 Lund
Sweden